Error tracking for your Indie games

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In-game screenshot showing Bugnet error tracing
Error Trace Detected
NullReferenceException: Object reference not set
at PlayerInventory.LoadItems() line 84
at SaveManager.RestoreState() line 221
at GameSession.OnSceneLoaded() line 45
OS: Windows 11 GPU: RTX 3060 RAM: 16GB
3 players affected

Seamlessly integrate your workflow

unity Unity
Unreal Engine
Godot
GameMaker GameMaker
Pygame Pygame
HTML5 Logo Custom / Web
Steam
GitHub
file_type_gitlab GitLab
unity Unity
Unreal Engine
Godot
GameMaker GameMaker
Pygame Pygame
HTML5 Logo Custom / Web
Steam
GitHub
file_type_gitlab GitLab
unity Unity
Unreal Engine
Godot
GameMaker GameMaker
Pygame Pygame
HTML5 Logo Custom / Web
Steam
GitHub
file_type_gitlab GitLab

Small studio
friendly

Terminal
$ bugnet init --api-key YOUR_KEY
Downloading SDK... done
Configuring project... done
Ready to capture errors.

Easy to Install

Install with a single command or easily install the SDK. No backend setup, no DevOps overhead.

23× NullReferenceException in LoadItems() crash
12× IndexOutOfRange in SaveManager error
Texture load failed: sky_02.png warning
40 reports grouped into 3 tickets

Aggregate common errors

Bundle commonly occurring errors into a single ticket for clarity. See frequency at a glance.

NullReferenceException: Object not set
at PlayerInventory.LoadItems() :84
at SaveManager.RestoreState() :221
at GameSession.OnSceneLoaded() :45
Windows 11
RTX 3060
16 GB RAM
Ryzen 7

Stack traces and user devices

Uncover OS and hardware information on failures post-launch. Full context for every crash.

00:00 Player opened inventory
00:03 Equipped "Iron Sword"
00:05 Entered dungeon zone
00:08 Combat started — 3 enemies
00:11 CRASH: NullReferenceException

Live session replays

Replay a player's events leading up to a crash to help you debug. No more guessing.

Connect your entire workflow

Errors Pipeline Fix

Crash detected

ERROR NullReferenceException
at PlayerInventory.LoadItems() :84
at SaveManager.RestoreState() :221
Windows 11 RTX 3060 v1.2.3

Bugnet captures the full stack trace, device info, and session replay automatically.

Issue created

#1247 NullRef in PlayerInventory
#1247 NullRef in PlayerInventory
bug high priority auto-created

Bugnet creates issues on GitHub or GitLab with full context — stack trace, device info, and repro steps.

Fix shipped

fix: null check in LoadItems()
Merged to main · v1.2.4
Issue resolved · Player notified

Push a fix, close the issue, and Bugnet stops tracking it. Players see fewer crashes.

Live in five minutes.
Seriously.

No backend setup, no DevOps. Copy some code and you're catching bugs.

1

Create your studio account

Sign up, name your game, grab your API key. Two minutes, tops.

2

Drop in the SDK snippet

Install the lightweight SDK into your project. Works with Godot, Unity, Unreal, GameMaker, Pygame, and custom engines.

3

Connect your stack

Link your GitHub or GitLab repo and your Steam page. Bugnet auto-creates issues and monitors reviews in the background.

4

Start squashing bugs

Your bug dashboard is live. See every report, prioritize what matters, and fix issues fast — all from one place.

# Initialize (if not using exported vars in the Inspector) func _ready(): Bugnet.bugnet_init( "your-api-key", "https://api.bugnet.io" ) # Connect signals to handle results Bugnet.bug_reported.connect(_on_bug_reported) Bugnet.bug_report_failed.connect(_on_bug_report_failed)

SDK connected · Listening for bug reports

3KB
SDK size
0ms
setup overhead

Catch bug reports
before players leave

Two powerful integrations that surface bugs from every angle so you can fix what matters fast.

Steam Review Sync

Sync your Steam reviews into Bugnet and reply to players directly from your dashboard. Turn negative reviews into conversations — and conversations into loyal players.

  • All Steam reviews synced to your dashboard in real time
  • Reply to reviewers directly from Bugnet
  • Auto-link reviews to related bug reports
  • Get notified when a review changes from negative to positive
DR
DarkReaper_Xx
1,243 hrs on record
👎

Game crashes every time I try to load my save. Patch 2.4.1 broke it. Was my favorite game but can't play anymore.

✉ Developer response

Hey — we found the save corruption bug and it's fixed in 2.4.2 rolling out today. Really sorry about the lost time, please let us know if it's working for you.

Posted 2 days ago · Review updated to positive ✓
PW
PixelWitch99
320 hrs on record
👎

Level 12 boss is impossible since the balance patch. Feels like the devs don't play their own game.

Reply from dashboard…

GitHub & GitLab Auto-Issues

The most-reported bugs get surfaced first. Bugnet auto-creates prioritized issues ranked by frequency and severity so you fix what matters most.

  • Auto-create issues at configurable threshold
  • Attach screenshots & crash logs to every issue
  • Map Bugnet tags to your existing labels
  • Link issues back to player tickets
  • Supports both GitHub and GitLab
// Auto-created from 5 player reports
title: "[CRASH] Loading freeze — patch 2.4.1"
labels: ["bug", "crash", "player-reported"]
body: 5 reports · crash_log.txt · screenshot.png

Everything you need to
ship stable games

Not just a bug inbox. Bugnet gives you the full picture — from crash analytics to player satisfaction.

Crash Analytics

Track crash-free rates per version. See exactly which releases introduced new crashes and how they trend over time.

Session Replay

Watch exactly what the player experienced before the bug. No more guessing — see the crash as it happened.

SLA Tracking

Set response and resolution time targets by priority. Get alerted before you breach — not after.

Regression Detection

Bugnet automatically flags when a "fixed" bug resurfaces in a new version. Catch regressions before players do.

Spike Alerts

Define thresholds for bug volume, crash rates, or severity spikes. Get notified on Discord, Slack, or email the moment something breaks.

Player Satisfaction

Collect CSAT ratings when bugs are resolved. Know if your players felt heard — and track satisfaction trends over time.

Performance Snapshots

Every bug report includes FPS, memory usage, and frame time. Correlate performance drops with player-reported issues.

Release Health

Compare crash-free rates, bug counts, and resolution speed across every version. Know if your latest patch actually helped.

CSV Export & Webhooks

Export all bug data as CSV anytime. Hook into your existing tools with outgoing webhooks and automatic retries.

Studios that turned
bug chaos into confidence

We were hemorrhaging players after launch — 40% refund rate in the first week. Bugnet caught the crash causing it within 20 minutes, and our retention flipped completely. Went from losing players to gaining fans.

ML
Morgan Lee
Lead Dev, Hollow Drift Games

We were losing 15-20 players a week to silent churn — no reviews, no feedback, just gone. Bugnet's retention radar flagged them before they left. I personally saved four refund requests just by reaching out first.

AK
Arjun Kapoor
Founder, Neon Void Studio

As a solo dev, players were leaving faster than I could read Discord. Bugnet showed me exactly which bugs were causing the most churn. I fixed the top three and my retention rate doubled in two weeks.

SB
Sam Bell
Solo Dev, Echoes of the Rift

Simple pricing.
No surprises.

Simple, transparent tiers. Scale as your studio grows.

Indie
Free forever
$0/mo

For solo devs just getting started.


  • 1 project
  • 100 bug reports / month
  • 2 team members
  • In-game widget (all engines)
  • Steam review sync
  • GitHub / GitLab (1 repo)
  • Crash analytics dashboard
  • CSV export
  • Auto-Triage
  • Crash Grouping
  • Session Replays
Get started free
Most popular
Studio
Auto-Triage + Churn Alerts
$19/mo

For growing studios shipping games to real players.


  • Up to 5 projects
  • 10,000 bug reports / month
  • 3 team members
  • Everything in Indie, plus:
  • Auto-Triage + suggested responses
  • Early Churn Warning
  • Crash Grouping
  • Custom widget branding
  • GitHub / GitLab (unlimited repos)
  • Spike alerts & regression detection
  • Webhooks & Discord notifications
  • Session Replays
Get started
Studio Plus
Session Replays + SSO
$79/mo

For established studios that need more capacity and power.


  • Unlimited projects
  • 50,000 bug reports / month
  • 12 team members
  • Everything in Studio, plus:
  • Session Replays
  • SSO / SAML
  • Custom integrations
  • Dedicated support + SLA
  • Player satisfaction (CSAT)
Get started

Questions? Answers.

Everything you need to know about getting started with Bugnet.

Most studios are live within five minutes. Create an account, install the lightweight SDK into your game, and you're done. No backend setup, no DevOps, no config files.
We have official SDKs for Unity, Unreal Engine, Godot, GameMaker, Pygame, and web/HTML5 games. We also provide a REST API that works with any engine — custom engines, you name it.
The SDK is under 3KB and adds zero measurable overhead. Bug reports are sent asynchronously on a background thread. Your players won't notice it's there — until they need it.
The Indie plan is free forever: 1 project, 100 bug reports/month, 2 team members, in-game widget for all engines, Steam review sync, crash analytics, and GitHub/GitLab integration for one repo. No credit card required.
Auto-Triage analyzes every incoming bug report using sentiment analysis and player behavior signals. It assigns a severity score, categorizes the issue, and suggests a response — so you can prioritize the bugs that matter most.
All data is encrypted in transit (TLS) and at rest. We use isolated MySQL databases with strict access controls. Bug report data is stored in your project's scope — team members only see projects they've been invited to. Enterprise plans include SSO/SAML and audit logs.
Yes — full CSV export of all your bug reports is available on every plan. You can also pipe data out via webhooks to any tool in your stack. Your data is yours, and you can take it with you anytime.
Sentry is built for web apps. Bugnet is built for games. We give you an in-game reporting widget for every major engine, Steam review monitoring, player churn detection, session replays in game context, and auto-created GitHub/GitLab issues — all purpose-built for game studios. No 200-page docs, no DevOps degree required.

Your players are
hitting bugs right now.
What if you could catch them?

Every day without Bugnet is another day bugs go unnoticed, players churn, and reviews go negative. Set up in five minutes — start capturing every issue before your players give up.

Free forever plan · No credit card · All engines supported · Self-host available

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